“Fast Solutions to Gas Volumetrics in Matrix Revolutions”

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    Fast Solutions to Gas Volumetrics in Matrix Revolutions


    The “real world” effects in Matrix Revolutions escort the audience through a vast network of misty underground piping, the dense sludge inside the turbid cloudy sky, and into the gaseous Machine City, the domain of the Deus Ex Machina and his bug-like court of denizens. Each of these settings required the Tippett team of artists to populate environments with thin banks of gaseous sludge or mist, giving ambient life to the environment and good depth cues for scale.

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