“Fast soft shadows”

  • ©Michael Herf and Paul S. Heckbert

Conference:


Type(s):


Interest Area:


    Technical

Title:

    Fast soft shadows

Session/Category Title:   Illuination


Presenter(s)/Author(s):



Abstract:


    A new algorithm that employs texture mapping and accumulation buffer hardware to produce shadows resulting from area light sources, in near real time.

References:


    1 Paul S. Heckbert and Michael Herf. Simulating Soft Shadows With Graphics Hardware. Submitted for publication. See http://www.cs.cmu.edu/~ph.


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