“Fast simulation of detailed layered deformable objects in contact” by Galoppo, Otaduy, Mecklenburg, Gross and Lin

  • ©Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus Gross, and Ming C. Lin

Conference:


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Title:

    Fast simulation of detailed layered deformable objects in contact

Session/Category Title:   Twisted


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Abstract:


    An efficient algorithm for simulating deformable bodies with high-resolution surface geometry that is able to deal with complex contact scenarios that arise when such objects rub together while they bounce, roll, or slide.

References:


    1. Pauly, M., Pai, D. K., and Guibas, L. J. 2004. Quasi-rigid objects in contact. In Proc. of ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
    2. Terzopoulos, D., and Witkin, A. 1988. Physically based models with rigid and deformable components. IEEE Computer Graphics and Applications 8, 6.


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