“Fast multi-layer fog” by Legakis
Conference:
Type(s):
Interest Area:
- Production & Animation and Technical
Title:
- Fast multi-layer fog
Session/Category Title: Cool Shades
Presenter(s)/Author(s):
Abstract:
The standard uniform-density fog model is extended to fog that varies as a function of height The computation is still performed in constant time, independent of the complexity of the density function.
References:
1. 1 J. F. Blinn. Light reflection functions for simulation of clouds and dusty surfaces. In Computer Graphics (SIGGRAPH 82 Proceedings), July 1982, 21-29.
2. 2 Marc Levoy. Volume rendering using the Fourier projection-slice theorem. In Proc. Graphics Interface ’92, Vancouver, May 1992, Canadian Information Processing Society, 61-69.
3. 3 Jackie Neider, Tom Davis, Mason Woo. OpenGL programming guide. 1993, Addison-Wesley, 216-221.