“Fast multi-layer fog”

  • ©Justin Legakis

Conference:


Type(s):


Interest Area:


    Production & Animation and Technical

Title:

    Fast multi-layer fog

Session/Category Title:   Cool Shades


Presenter(s)/Author(s):



Abstract:


    The standard uniform-density fog model is extended to fog that varies as a function of height The computation is still performed in constant time, independent of the complexity of the density function.

References:


    1. 1 J. F. Blinn. Light reflection functions for simulation of clouds and dusty surfaces. In Computer Graphics (SIGGRAPH 82 Proceedings), July 1982, 21-29.
    2. 2 Marc Levoy. Volume rendering using the Fourier projection-slice theorem. In Proc. Graphics Interface ’92, Vancouver, May 1992, Canadian Information Processing Society, 61-69.
    3. 3 Jackie Neider, Tom Davis, Mason Woo. OpenGL programming guide. 1993, Addison-Wesley, 216-221.


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