“Enhancement of 3D Character Animations Through the Use of Automatically Generated Guidelines Inspired by Traditional Art Concepts” by Fonseca, Kravtsov, Sarafopoulos and Zhang

  • ©Jose A. S. Fonseca, Denis Kravtsov, Anargyros Sarafopoulos, and Jian J. Zhang

  • ©Jose A. S. Fonseca, Denis Kravtsov, Anargyros Sarafopoulos, and Jian J. Zhang

  • ©Jose A. S. Fonseca, Denis Kravtsov, Anargyros Sarafopoulos, and Jian J. Zhang

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Entry Number: 47

Title:

    Enhancement of 3D Character Animations Through the Use of Automatically Generated Guidelines Inspired by Traditional Art Concepts

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Abstract:


    Effective communication through character animation depends on the recognition of the performed body expressions. The creation of the right body postures is crucial for character animation in the context of animated films and games, as it allows for conveying the right set of emotions to the viewer. Audience needs to be able to identify familiar features mainly based on their own experiences, which allows the viewer to relate and feel empathy to observed characters. It is, therefore, crucial for the animator to accurately create the right posture and expressive body motion, during the posing phase of the animation process.

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Additional Images:

©Jose A. S. Fonseca, Denis Kravtsov, Anargyros Sarafopoulos, and Jian J. Zhang ©Jose A. S. Fonseca, Denis Kravtsov, Anargyros Sarafopoulos, and Jian J. Zhang

Acknowledgements:


    1. David, by Michelangelo. Photo courtesy of Galleria dell’ Accademia, amended with Contrapposto marks (Figure 4 and Figure 6-b) and with Pose Tool (Figure7-a). 2. Morpheus character (Figure8-a and b) used with permission of Josh Burton (www.joshburton.com). Research funded by the Portuguese Foundation for Science and Technology (FCT) – PhD grant Ref.: SFRH/BD/61782/2009.


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