“Emergent geometry: procedural modeling through behavior”

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Title:

    Emergent geometry: procedural modeling through behavior

Abstract:


    Emergent Geometry (EG) is a new prototype for a new paradigm in content creation. Traditional modeling packages use a combination of vertex editing (3ds Max, Maya, etc) and surface painting (Zbrush, Mudbox, etc). Using simple rules defined by the application, users can construct behaviors to make geometry.


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