“Elastic objects for computer graphic field using MPS method” by Kondo, Tanaka, Harada and Koshizuka

  • ©Masahiro Kondo, Masayuki Tanaka, Takahiro Harada, and Seiichi Koshizuka




    Elastic objects for computer graphic field using MPS method



    Physics simulations play an important role on computer graphics in recent years. We newly adopt MPS(Moving Particle Semiimplicit), which can calculates elastic objects based on continuum mechanics. Interaction is easily evaluated by particle collisions.


    1. Kondo, M., Koshizuka, S., and Suzuki, Y. 2005. Application of symplectic scheme to three-dimensional elastic analysis using mps method. Transactions of the Japan Society of Mechanical Engineers A 72, 65–71.
    2. Muller, M., Keiser, R., Nealen, A., Pauly, M., Gross, M., and Alexa, M. 2004. Point based animation of elastic, plastic and melting objects. ACM SIGGRAPH Symposium on Computer Animation, 141–151.
    3. Vignjevic, R., Campbell, J., and Libersky, L. 2000. A treatment of zero-energy modes in the smoothed particle hydrodynamics method. Computational methods in applied mechanics and engineering 184, 67–85.

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