“DRAPE: DRessing Any PErson” by Guan, Reiss, Hirshberg, Weiss and Black

  • ©Peng Guan, Loretta Reiss, David A. Hirshberg, Alexander Weiss, and Michael J. Black

Conference:


Type:


Title:

    DRAPE: DRessing Any PErson

Presenter(s)/Author(s):



Abstract:


    We describe a complete system for animating realistic clothing on synthetic bodies of any shape and pose without manual intervention. The key component of the method is a model of clothing called DRAPE (DRessing Any PErson) that is learned from a physics-based simulation of clothing on bodies of different shapes and poses. The DRAPE model has the desirable property of “factoring” clothing deformations due to body shape from those due to pose variation. This factorization provides an approximation to the physical clothing deformation and greatly simplifies clothing synthesis. Given a parameterized model of the human body with known shape and pose parameters, we describe an algorithm that dresses the body with a garment that is customized to fit and possesses realistic wrinkles. DRAPE can be used to dress static bodies or animated sequences with a learned model of the cloth dynamics. Since the method is fully automated, it is appropriate for dressing large numbers of virtual characters of varying shape. The method is significantly more efficient than physical simulation.

References:


    1. Anguelov, D., Srinivasan, P., Koller, D., Thrun, S., Rodgers, J., and Davis, J. 2005. SCAPE: Shape Completion and Animation of PEople. ACM Trans. Graphics (Proc. SIGGRAPH) 24, 3, 408–416. Google ScholarDigital Library
    2. Baraff, D., and Witkin, A. 1998. Large steps in cloth simulation. ACM Trans. Graphics (Proc. SIGGRAPH), 43–54. Google ScholarDigital Library
    3. Beazley, A., and Bond, T. 2003. Computer-Aided Pattern Design and Product Development. Wiley-Blackwell.Google Scholar
    4. Bordes, J., Maher, M., and Sechrest, M. 2009. Nvidia apex: High definition physics with clothing and vegetation. In Game Developers Conference.Google Scholar
    5. Bradley, D., Popa, T., Sheffer, A., Heidrich, W., and Boubekeur, T. 2008. Markerless garment capture. ACM Trans. Graphics (Proc. SIGGRAPH), 99:1–99:9. Google ScholarDigital Library
    6. Bridson, R., Fedkiw, R., and Anderson, J. 2002. Robust treatment of collisions, contact and friction for cloth animation. ACM Trans. Graphics (Proc. SIGGRAPH), 594–603. Google ScholarDigital Library
    7. Bridson, R., Marino, S., and Fedkiw, R. 2003. Simulation of clothing with folds and wrinkles. Eurographics Symposium on Computer Animation, 28–36. Google ScholarDigital Library
    8. Choi, K.-J., and Ko, H.-S. 2002. Stable but responsive cloth. ACM Trans. Graphics (Proc. SIGGRAPH) 21, 604–611. Google ScholarDigital Library
    9. Choi, K.-J., and Ko, H.-S. 2005. Research problems in clothing simulation. Computer-Aided Design 37, 6, 585–592. Google ScholarDigital Library
    10. Cordier, F., and Magnenat-Thalmann, N. 2002. Real-time animation of dressed virtual humans. Computer Graphics Forum 21, 3, 327–335.Google ScholarCross Ref
    11. Cordier, F., and Magnenat-Thalmann, N. 2005. A data-driven approach for real-time clothes simulation. Computer Graphics Forum 24, 173–183.Google ScholarDigital Library
    12. Cordier, F., Seo, H., and Magnenat-Thalmann, N. 2003. Made-to measure technologies for an online clothing store. Computer Graphics and Applications, 38–48. Google ScholarDigital Library
    13. Cutler, L. D., Gershbein, R., Wang, X. C., Curtis, C., Maigretk, E., and Prasso, L. 2007. An art-directed wrinkle system for CG character clothing. Graphical Models 69, 5-6, 219–230. Google ScholarDigital Library
    14. de Aguiar, E., Stoll, C., Theobalt, C., Ahmed, N., Seidel, H.-P., and Thrun, S. 2008. Performance capture from sparse multi-view video. ACM Trans. Graphics (Proc. SIGGRAPH) 27, 3, 1–10. Google ScholarDigital Library
    15. de Aguiar, E., Sigal, L., Treuille, A., and Hodgins, J. K. 2010. Stable spaces for real-time clothing. ACM Trans. Graphics (Proc. SIGGRAPH) 29, 4. Google ScholarDigital Library
    16. Decaudin, P., Julius, D., Wither, J., Boissieux, L., Sheffer, A., and Cani, M.-P. 2006. Virtual garments: A fully geometric approach for clothing design. Computer Graphics Forum 25, 3, 625–634.Google ScholarCross Ref
    17. Feng, W.-W., Yu, Y., and Kim, B. 2010. A deformation transformer for real-time cloth animation. ACM Trans. Graphics (Proc. SIGGRAPH) 29, 4. Google ScholarDigital Library
    18. Goldenthal, R., Harmon, D., Fattal, R., Bercovier, M., and Grinspun, E. 2007. Efficient simulation of inextensible cloth. ACM Trans. Graphics (Proc. SIGGRAPH) 26, 3. Google ScholarDigital Library
    19. Guan, P., Freifeld, O., and Black, M. J. 2010. A 2D human body model dressed in eigen clothing. In European Conf. on Computer Vision, 285–298. Google ScholarDigital Library
    20. Hadap, S., Bangerter, E., Volino, P., and Magnenat-Thalmann, N. 1999. Animating wrinkles on clothes. In Visualization, 175–182. Google ScholarDigital Library
    21. House, D., and Breen, D. 2000. Cloth Modeling and Animation. AK Peters, Ltd. Google ScholarDigital Library
    22. Jakobsen, T. 2001. Advanced character physics. In Game Developers Conference, 383–401.Google Scholar
    23. James, D. L., and Twigg, C. D. 2005. Skinning mesh animations. ACM Trans. Graphics (Proc. SIGGRAPH) 24, 3, 399–407. Google ScholarDigital Library
    24. Kavan, L., Sloan, P.-P., and O’Sullivan, C. 2010. Fast and efficient skinning of animated meshes. Computer Graphics Forum 29, 2, 327–336.Google ScholarCross Ref
    25. Kavan, L., Gerszewski, D., Bargteil, A. W., and Sloan, P.-P. 2011. Physics-inspired upsampling for cloth simulation in games. ACM Trans. Graphics (Proc. SIGGRAPH) 30, 4. Google ScholarDigital Library
    26. Kim, T.-Y., and Vendrovsky, E. 2008. Drivenshape: A data-driven approach for shape deformation. In Symposium on Computer Animation, 49–55. Google ScholarDigital Library
    27. Müller, M., and Chentanez, N. 2010. Wrinkle meshes. Eurographics Symposium on Computer Animation, 85–92. Google ScholarDigital Library
    28. Nealen, A., Müller, M., Keiser, R., Boxerman, E., and Carlson, M. 2006. Physically based deformable models in computer graphics. Computer Graphics Forum 25, 4, 809–836.Google ScholarCross Ref
    29. Popa, T., Zhou, Q., Bradley, D., Kraevoy, V., Fu, H., Sheffer, A., and Heidrich, W. 2009. Wrinkling captured garments using space-time data-driven deformation. Computer Graphics Forum 28, 2, 427–435.Google ScholarCross Ref
    30. Pritchard, D., and Heidrich, W. 2003. Cloth motion capture. Computer Graphics Forum 22, 3, 263–271.Google ScholarCross Ref
    31. Robinette, K., Blackwell, S., Daanen, H., Boehmer, M., Fleming, S., Brill, T., Hoeferlin, D., and Burnsides, D. 2002. Civilian American and European Surface Anthropometry Resource (CAESAR) final report. Tech. Rep. AFRL-HE-WP-TR-2002-0169, US Air Force Research Laboratory.Google Scholar
    32. Rohmer, D., Popa, T., Cani, M.-P., Hahmann, S., and Sheffer, A. 2010. Animation wrinkling: Augmenting coarse cloth simulations with realistic-looking wrinkles. ACM Trans. Graphics (Proc. SIGGRAPH Asia) 29, 6. Google ScholarDigital Library
    33. Scholz, V., Stich, T., Keckeisen, M., Wacker, M., and Magnor, M. 2005. Garment motion capture using color-coded patterns. Computer Graphics Forum 24, 3, 439–447.Google ScholarCross Ref
    34. Stark, J., and Hilton, A. 2007. Surface capture for performance-based animation. Computer Graphics and Applications 27, 3, 21–31. Google ScholarDigital Library
    35. Sumner, R. W., and Popović, J. 2004. Deformation transfer for triangle meshes. ACM Trans. Graphics (Proc. SIGGRAPH) 23, 2 (July), 399–405. Google ScholarDigital Library
    36. Umetani, N., Kaufman, D. M., Igarashi, T., and Grinspun, E. 2011. Sensitive couture for interactive garment editing and modeling. ACM Trans. Graphics (Proc. SIGGRAPH) 30, 4. Google ScholarDigital Library
    37. Wang, H., Hecht, F., Ramamoorthi, R., and O’Brien, J. F. 2010. Example-based wrinkle synthesis for clothing animation. ACM Trans. Graphics (Proc. SIGGRAPH) 29, 4 (July), 1–8. Google ScholarDigital Library
    38. White, R., Crane, K., and Forsyth, D. 2007. Capturing and animating occluded cloth. ACM Trans. Graphics (Proc. SIGGRAPH) 26, 3. Google ScholarDigital Library


ACM Digital Library Publication:



Overview Page: