“Distributed mobile multi-user urban simulation” by Rossi, Cummins and O’Sullivan

  • ©Clodagh Rossi, Alan Cummins, and Carol O'Sullivan




    Distributed mobile multi-user urban simulation



    This sketch gives an overview of the completed and ongoing research involved in developing a 3D multi-user environment on low-end mobile devices.


    1. HAMILL, J AND O’SULLIVAN, C. 2003. Virtual Dublin – A Framework for Real-Time Urban Simulation. In Journal of WSCG – Full Papers Vol. 1–3, No. 11, ISSN 1213-6972.
    2. KARIMI, HASSAN, A. AND KRISHNAMURTHY, P. 2001. Real Time Routing in Mobile Networks using GPS and GIS techniques. At Hawaii International Conference on System Science.
    3. ARONSON, J. 1997. Dead Reckoning: Latency Hiding for Networked Games. In Gamasutra Website: http://www.gamasutra.com/features/19970919/aronson_01.htm.

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