“Discrete texture design using a programmable approach” by Loi, Hurtut, Vergne and Thollot
Conference:
Type(s):
Title:
- Discrete texture design using a programmable approach
Presenter(s)/Author(s):
Abstract:
Many rendering methods use discrete textures (planar arrangements of vector elements) instead of classic bitmaps. Discrete textures are resolution-insensitive and easily allow to modify the elements’ geometry or spatial distribution. However, manually drawing such textures is a time-consuming task. Automating this production is a long-time studied subject. The methods designed for this purpose deal with a difficult tradeoff between the reachable variety of textures and the usability for a community of users.
References:
1. Grabli, S., Turquin, E., Durand, F., and Sillion, F. X. 2010. Programmable rendering of line drawing from 3D scenes. ACM Trans. Graph. 29, 2, 1–20.