“DirectX 8 Graphics” by Taylor, Boyd and Gosalia
Conference:
Type(s):
Entry Number: 52
Title:
- DirectX 8 Graphics
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
Basic understanding of beginning-level 3D graphics concepts, such as that taught in the SIGGRAPH beginning graphics course, and an understanding of computer programming. Familiarity with a graphics API such as OpenGL and a shader language system such as RenderMan is helpful but not required. C++ syntax is used for the majority of the course. The shader language exposed in DirectX 8 graphics uses an assembly syntax.
Topics
The basics of DirectX 8 graphics programming. The real-time programmable pipeline exposed in DirectX 8 graphics. The support provided in the D3DX helper library and the authoring tool support.
Description
DirectX 8 graphics blends new ease-of-use components with advanced features like vertex and pixel-level programmable shading languages, higher-order surface support, and modeling tool plug-ins for enabling content creation. In this course, attendees learn the basic rules of DirectX 8 graphics programming and how to apply DirectX 8 capabilities to their own work. It reviews both the legacy, fixed-function pipeline and the new, programmable pipeline, with special attention focused on the vertex and pixel shader systems.