“Direct illumination from dynamic area lights” by Nichols and Wyman

  • ©Gregory (Greg) Nichols and Chris Wyman

  • ©Gregory (Greg) Nichols and Chris Wyman

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Title:

    Direct illumination from dynamic area lights

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Abstract:


    Area light sources are common in the real world, and thus important in realistic images. However, interactive rendering with area light sources is challenging, as each surface in a scene can receive light from every point in the area light. This problem is similar in nature to the rendering of single-bounce indirect illumination, and can be addressed with similar techniques.

References:


    1. Dachsbacher, C., and Stamminger, M. 2006. Splatting indirect illumination. In Proceedings of the Symposium on Interactive 3D Graphics and Games, 93–100.
    2. Nichols, G., and Wyman, C. 2009. Multiresolution splatting for indirect illumination. In Proceedings of the ACM Symposium on Interactive 3D Graphics and Games, 83–90.


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©Gregory (Greg) Nichols and Chris Wyman ©Gregory (Greg) Nichols and Chris Wyman

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