“Direct illumination from dynamic area lights”
Abstract:
Area light sources are common in the real world, and thus important in realistic images. However, interactive rendering with area light sources is challenging, as each surface in a scene can receive light from every point in the area light. This problem is similar in nature to the rendering of single-bounce indirect illumination, and can be addressed with similar techniques.
References:
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2. Nichols, G., and Wyman, C. 2009. Multiresolution splatting for indirect illumination. In Proceedings of the ACM Symposium on Interactive 3D Graphics and Games, 83–90.