“Digital Tricks for Japanese Cel Animation” by Kazumi, Kondo, Hiramitsu, Anjyo and Dobashi
Conference:
Type(s):
Interest Area:
- Production & Animation
Title:
- Digital Tricks for Japanese Cel Animation
Session/Category Title: Merging 2D and 3D Production Methods
Presenter(s)/Author(s):
Abstract:
This sketch illustrates our unique and original uses of digital technology in creating Japanese cel animation. First we discuss cases that focus on merging 3D CG with cel-animated characters. Then we consider implicit the use of 3D techniques for making 2D painted, cel-based scenes more visually 3D and fantastic.
References:
1. Anjyo, K., Arias, M., Horry, Y., & Momose, Y. (2000). Digital cel animation in Japan. SIGGRAPH 2000 Conference Abstracts & Applications, 115-117.
2. Dobashi, Y., Kaneda, K., Yamashita, H., Okita, T., & Nishita, T. (2000). A simple, efficient method for realistic animation of clouds. Proceedings SIGGRAPH 2000, 19-28.