“Design goal-oriented level design” by Baker and May

  • ©Eric Baker and Brian May

  • ©Eric Baker and Brian May




    Design goal-oriented level design



    Design Goal-Oriented Level Design is our new process for linking mechanics, narrative and environment design into one streamlined document for use by level designers. The most significant innovation of this research is the creation of a formal grammar of level design terms. This work is influenced by the previous work [Björk et al. 2003] on a formal grammar for all aspects of game design. It was also influenced by [Vick etal. 2010], from which we adopted the process of abstracting any gameplay mechanic and categorizing it as a subset of a larger categorization of mechanics.


    1. Bjork, S., Lundgren, S. and Holopainen, J., Game Design Patterns. in Level Up: Digital Games Research Conference 2003, (Utrecht, The Netherlands, 2003).
    2. Erik Henry Vick, Rudy McDaniel, and Stephen Jacobs. 2010. Using semiotic grammars for the rapid design of evolving video game mechanics. In Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games (Sandbox ’10), Stephen N. Spencer (Ed.). ACM, New York, NY, USA, 25–30. DOI=10.1145/1836135.1836139 http://doi.acm.org/10.1145/1836135.1836139

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