“CyberMath: Exploring Open Issues in VR-Based Education” by Taxén and Naeve

  • ©Gustav Taxén and Ambjorn Naeve

  • ©Gustav Taxén and Ambjorn Naeve




    CyberMath: Exploring Open Issues in VR-Based Education



    Virtual reality (VR) has been shown to be an effective way of teaching difficult concepts to students. However, a number of important questions related to immersion, collaboration, and realism remain to be answered before truly efficient virtual learning environments can be designed. We present CyberMath, an avatar-based shared virtual environment for mathematics education that allows further study of these issues. CyberMath is easily integrated into school environments and can be used to teach a wide range of mathematical subjects.

    Virtual Reality systems have the potential to allow students to discover and experience objects and phenomena in ways that they cannot do in real life. Since the early 90s, a large number of educational VR applications have been developed. These include tools for teaching students about physics6, algebra1, color science16, cultural heritage objects17, and the greenhouse effect10.


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