“Curvature driven sampling of displacement maps” by Hirche and Ehlert

  • ©Johannes Hirche and Alexander Ehlert



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    Curvature driven sampling of displacement maps

Session/Category Title:   Hardware Rendering



    Displacement Mapping [Cook 1984] is commonly used in commercial rendering software for adding surface detail. In contrast to Bump Mapping not only the normal is perturbed, the surface is modified as well. A given point P on a surface is displaced to a new point P’ in the direction of the surface normal of the point P, N scaled with the value stored in the Displacement Map:


    1. Cook, R. L. 1984. Shade Trees. Computer Graphics (Proceedings of SIGGRAPH 84) 18, 3, 223–231. Held in Minneapolis, Minnesota.
    2. Doggett, M., and Hirche, J. 2000. Adaptive view dependent tessellation of displacement maps. In Proc. of Eurographics/SIGGRAPH workshop on graphics hardware 2000, 59–66.

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