“Cultural Heritage and Computer Graphics: What are the Issues?” by Arnold, Chalmers, Ikeuchi and Mudge

  • ©David B. Arnold, Alan Chalmers, Katsushi Ikeuchi, and Mark Mudge



Entry Number: 05


    Cultural Heritage and Computer Graphics: What are the Issues?




    In many parts of the world, governments are allocating more financial support for projects that use technology to preserve and communicate cultural heritage. This panel considers several key related questions: What is the role of computer graphics in these projects? Is cultural heritage just an interesting area for using graphics, or does it present unique research challenges? How successful have projects in computer graphics and cultural heritage been? Are the basic tools and techniques developed in graphics adequate for use in cultural heritage, or are we missing opportunities? 

    This panel brings together the growing population of people who work in the area of computer graphics and cultural heritage. People who have worked on these projects report on their experiences (what has worked and what has not) and explore unsolved problems. The goal is to determine what we need to move past the current “yet-another-project” phase and build a formal body of knowledge in computer graphics and cultural heritage.

    Holly Rushmeier is a Professor of Computer Science at Yale University. Her research interest include realistic rendering, 3D object digital capture, applications of perception to graphics, data visualization and cultural heritage. She was part of the teams that constructed digital models used in the study documented in Michelangelo’s Florence Piet‡ (Princeton Press, 2003), and in the Egyptian Center for Documentation of Cultural and Natural Heritage website www.eternalegypt.org. She has served as papers chair for ACM SIGGRAPH, IEEE Visualization and the Eurographics Rendering Symposium, and was formerly Editor-in-Chief of ACM Transactions on Graphics.


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