“Creation of a photo-real CG human” by Goldberg

  • ©Brian Goldberg



Interest Area:



    Creation of a photo-real CG human

Session/Category Title:   Feature Film Production Techniques



    Our team was tasked with the project of creating a full-screen, completely believable, CG stunt double for a well-known motion picture star. Successful project completion required adapting and applying many years worth of computer graphics research in a new and novel way. Most importantly, development had to be done within usual production constraints—ultimately guaranteed results, known pipeline, quick turnaround on tests, and a final product that would rival any work in this genre ever attempted.


    1. Debevec, P., Hawkins, T., Tchou, C., Duiker, H., Sarokin, W. and Sagar, M. 2000. Acquiring the reflectance field of a human face. Proceedings of ACM SIGGRAPH 2000, 145–156.
    2. Hanrahan, P., and Krueger, W. 1993. Reflection from layered surfaces due to subsurface scattering. Proceedings of ACM SIGGRAPH 1993, 165–174.
    3. Henyey, L. G. and Greenstein, J. L. 1941. Diffuse radiation in the galaxy, Astrophysical Journal 93, 70–83.

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