“Creating Compelling Virtual Reality and Interactive Content for Higher Education: A Case Study with Carnegie Mellon University” by Vituccio, Cho, Tsai and Boak

  • ©Ralph Vituccio, Jaehee Cho, Tsung-Yu (Jack) Tsai, and Sarabeth Boak

  • ©Ralph Vituccio, Jaehee Cho, Tsung-Yu (Jack) Tsai, and Sarabeth Boak

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Title:

    Creating Compelling Virtual Reality and Interactive Content for Higher Education: A Case Study with Carnegie Mellon University

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Abstract:


    This talk proposes a case study of how Carnegie Mellon University’s Dietrich College of Humanities sponsored production of its own interactive experiences, including interactive virtual reality, for educational use in the classroom. In 2017, CMU developed plans for a designated technology room on the university’s main campus. It aimed to create an interactive space for students and the broad CMU community to engage with subjects ranging from language learning, history and beyond. The inaugural experiences sponsored by the university covered the subject of the Holocaust, in both interactive virtual reality as well as other interactive media. Professor Ralph Vituccio and his team will speak to the challenges they faced during this process, what worked for them in production, and how they anticipate this kind of approach to education growing at the university level as these technologies become more widely accepted.


Acknowledgements:


    Dean Richard Scheines, Classrooms without Borders, Kyungkuk Kim, Julian Korzeniowsky, Larry Chang.


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