“Creating Animations of Fluids and Cloth with Moving Characters” by Kondoh and Sasagawa

  • ©Nobuhiro Kondoh, Shuuji Sasagawa, and Atsushi Kunimatsu

  • ©Nobuhiro Kondoh, Shuuji Sasagawa, and Atsushi Kunimatsu

  • ©Nobuhiro Kondoh, Shuuji Sasagawa, and Atsushi Kunimatsu

  • ©Nobuhiro Kondoh, Shuuji Sasagawa, and Atsushi Kunimatsu

Conference:


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Title:

    Creating Animations of Fluids and Cloth with Moving Characters

Presenter(s)/Author(s):



Abstract:


    This sketch describes a computer simulation technique for creating animations including fluids and cloth with moving characters. There are no efficient computer simulation based tools to create such animations. We propose a particle based simulation scheme to treat fluids, cloth and characters in a single domain. Our method achieves computer simulation based animation in which fluids, cloth and characters interact with one another, at a cost practical.

References:


    D. Enright and S. Marschner and R. Fedkiw. 2002. Animation and Rendering of Complex Water Surfaces. In Proceedings of ACM SIGGRAPH 2002, 736–744.
    M. Müller, D. Charypar and M. Gross. 2003. Particle-Based Fluid Simulation for Interactive Applications. In Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2003. 154–159
    K. Choi and H. Ko. 2002. Stable but Responsive Cloth. In Proceedings of ACM SIGGRAPH 2002. 604–611


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