“Controlling liquids using pressure jump” by Shin, Lee, Kim and Kim

  • ©Seung-Ho Shin, Jung Lee, Sun-Jeong Kim, and Chang-Hun Kim




    Controlling liquids using pressure jump



    This sketch presents a method to control liquids so that they flow into a target shape in a natural way. To avoid the oscillation and preserve the sharp detail of the target shape, we integrate the target-driven force into the projection step. So we require no post-optimization process for divergence-free condition at the liquid interface. Additionally, the target-driven force is calculated by enhanced ghost fluid method considering the pressure discontinuity around the liquid interface.


    1. Hong, J.-M., and Kim, C.-H. 2005. Discontinuous fluids. ACM Transactions on Graphics, 24, 3, 915–920.
    2. Hong, J.-M., and Kim, C.-H. 2004. Controlling fluid animation with geometric potential. Computer Animation and Virtual Worlds 15, 147–157.
    3. Shi, L., and Yu, Y. 2005. Taming liquids for rapidly changing targets. ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 229–236.

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