“Computing the Virtual Human” by Blackett, Bullivant and Hunter

  • ©Shane Blackett, David Bullivant, and Peter J. Hunter

  • ©Shane Blackett, David Bullivant, and Peter J. Hunter

  • ©Shane Blackett, David Bullivant, and Peter J. Hunter

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Entry Number: 115

Title:

    Computing the Virtual Human

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Abstract:


    Compelling computer graphics will increasingly require realistic physics based modelling to allow us to simulate the virtual human characters in movies, computer games, education and medical simulation.
    The IUPS (International Union of Physiological Sciences) Physiome project is developing the framework and science required for simulating human anatomy and physiology.


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©Shane Blackett, David Bullivant, and Peter J. Hunter ©Shane Blackett, David Bullivant, and Peter J. Hunter

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