“Computer Graphics for Large-Scale Immersive Theaters” by Lantz, Emmart, Thompson, Ratcliffe and Shedd

  • ©Ed Lantz, Carter Emmart, Brad Thompson, Martin Ratcliffe, and Ben Shedd

Conference:


Entry Number: 31

Title:

    Computer Graphics for Large-Scale Immersive Theaters

Course Organizer(s):



Presenter(s):



Abstract:


    Prerequisites
    General knowledge of basic computer graphics theory and practice, including perspective projection, modeling, rendering, and animation. Also helpful: general knowledge of video projection and visual display basics.

    Topics
    Immersive show production philosophy and spherical projection basics including edge-blended video projection. Production techniques: spherical rendering, cubic rendering, image stitching, spherical image mapping, real-time multi-pipe image generation, and group interactivity with real-time graphics systems.

    Description
    Large-scale video projection of immersive environments is revolutionizing planetaria and dome theaters worldwide. Using multiple edge-blended video projectors, these systems project ultra-wide-field-of-view, high-resolution images on dome screens. This course surveys large-scale immersive video systems offered by major manufacturers and showcases several new installations and their productions. Industry leaders provide a comprehensive look at both real-time and pre-rendered immersive video production techniques for entertainment and education applications.

     


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