“Computer Graphics for Large-Scale Immersive Theaters” by Lantz, Emmart, Thompson, Ratcliffe and Shedd
Conference:
Type(s):
Entry Number: 31
Title:
- Computer Graphics for Large-Scale Immersive Theaters
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
General knowledge of basic computer graphics theory and practice, including perspective projection, modeling, rendering, and animation. Also helpful: general knowledge of video projection and visual display basics.
Topics
Immersive show production philosophy and spherical projection basics including edge-blended video projection. Production techniques: spherical rendering, cubic rendering, image stitching, spherical image mapping, real-time multi-pipe image generation, and group interactivity with real-time graphics systems.
Description
Large-scale video projection of immersive environments is revolutionizing planetaria and dome theaters worldwide. Using multiple edge-blended video projectors, these systems project ultra-wide-field-of-view, high-resolution images on dome screens. This course surveys large-scale immersive video systems offered by major manufacturers and showcases several new installations and their productions. Industry leaders provide a comprehensive look at both real-time and pre-rendered immersive video production techniques for entertainment and education applications.