“Compressing Texture Maps for Large Real Environments” by Yu, Ferencz and Malik
Conference:
Type(s):
Interest Area:
- Application
Title:
- Compressing Texture Maps for Large Real Environments
Session/Category Title: Rendering Techniques
Presenter(s)/Author(s):
Abstract:
Rendering large real environments may require a large number of texture maps. This approach uses both vector quantization and information metrics to compress texture for better time and space complexity.
References:
1. Soucy, M., Godin, G., & Rioux, M. (1997). A texture-mapping approach for the compression of colored 3D triangulation. Visual Computer, 12, 503-514.
2. Gersho, A. & Gray, R.M. (1992). Vector quantization and signal compression. Boston: Kluwer Academic Publishers.
3. Yu, Y. (2000). Modeling and editing real scenes with image-based techniques. Doctoral thesis, Computer Science Division, UC Berkeley, 2000 (www.cs.berkeley.edu/~yyz).