“Combining computer vision and physics simulations using GPGPU” by Hensley, Isidoro and Preetham

  • ©Justin Hensley, John R. Isidoro, and Arcot J. Preetham




    Combining computer vision and physics simulations using GPGPU



    We present a system that uses the immense processing capabilities of graphics processors (GPUs) to enable a computer vision algorithm, such as stereo depth extraction, to drive a physics simulation in an interactive environment. This combination of processing has the potential to dramatically alter the way that people interact with computers through novel user interfaces and in interactive gaming.


    1. Wang, L., Liao, M., Gong, M., Yang, R., and Nistér, D. 2006. High-quality real-time stereo using adaptive cost aggregation and dynamic programming. In 3DPVT.

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