“Clothing Simulation and Animation” by Ko, Breen, Fedkiw, Hauth and House

  • ©Hyeong-Seok Ko, David E. Breen, Ronald Fedkiw, Michael Hauth, and Rob House

Entry Number: 29

Title:

    Clothing Simulation and Animation

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Abstract:


    Prerequisites
    Rudimentary knowledge of computer graphics, computer animation, geometric modeling, linear algebra, and numerical computing.

    Topics
    How cloth simulation works. Evolution of cloth animation. Particle-based models of cloth. Stable but responsive cloth. Numerical techniques for cloth simulation. Collision detection and handling. Clothing animation in the film industry.

    Description
    An introduction to state-of-the-art techniques for simulating and animating clothing. This course presents low-level models of cloth, numerical simulation methods, and collision-handling procedures. It closes with a description of the clothing animation techniques utilized by a major animation production company.

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