“Character Workflow of Final Fantasy XV”

  • ©Kazutaka Kurosaka and Eitaro Iwabuchi

  • ©Kazutaka Kurosaka and Eitaro Iwabuchi

  • ©Kazutaka Kurosaka and Eitaro Iwabuchi

  • ©Kazutaka Kurosaka and Eitaro Iwabuchi

  • ©Kazutaka Kurosaka and Eitaro Iwabuchi

  • ©Kazutaka Kurosaka and Eitaro Iwabuchi

Conference:


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Entry Number: 45

Title:

    Character Workflow of Final Fantasy XV

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Abstract:


    When creating the characters for Final Fantasy XV, we were required to create assets that were convincing and seemed like they could exist in the real world. In addition to PBR as a base technology we also used things like Linear Workflow, a skin shader with subsurface scattering effects, and an eye shader with a corneal refractive structure and two-layer reflective parameters. We will now explain the specific workflow we used to create attractive character assets with the underlying support of these technologies.

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