“Celestia: A Vocal Interaction Music Game” by Yang and Shi

  • ©Cheng Yang and Yang Shi

  • ©Cheng Yang and Yang Shi

  • ©Cheng Yang and Yang Shi

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Entry Number: 25

Title:

    Celestia: A Vocal Interaction Music Game

Presenter(s)/Author(s):



Abstract:


    Voice is one of the most natural means of expression and vocal interaction is gaining popularity in game development field [1]. For example, a karaoke-style video game Sing Party published by Nintendo for the Wii U, Guitar Hero in which users use a guitar-shaped game controller to match notes scrolling on screen. Despite advances in the diversity of vocal interactive game, the majority on the market focuses on the task instead of visualizing complex, numerical pitch data as a form of aesthetic art.

References:


    1. Sri H. Kurniawan and Adam J. Sporka. 2008. Vocal interaction. In CHI ’08 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’08). ACM, New York, NY, USA, 2407–2410.
    2. Rohde and Schwarz, Dr. Florian Ramian – Implementation of Real-Time Spectrum Analysis, p. 6, January, 2011, accessed August 9, 2011


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