“Bridging the resolution gap: superimposition of multiple multi-channel volumes” by Liang, Schulze, West, Martone and Zwicker

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    Bridging the resolution gap: superimposition of multiple multi-channel volumes

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Abstract:


    We present a new algorithm to render multiple overlapping volume data sets in real-time. Our approach uses textured slices for rendering volumes, and GLSL shaders for the application of transfer functions and the blending of data channels.

References:


    1. Cullip, T., and Neumann, U. 1993. Accelerating Volume Reconstruction With 3D Texture Hardware. Technical Report TR93-027, University of North Carolina, Chapel Hill.
    2. Schulze, J., and Rice, A. 2004. Real-Time Volume Rendering of Four-Channel Data Sets. In poster proceedings of IEEE Visualization 2004, Austin, TX.


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