“Beyond triangles: gigavoxels effects in video games” by Crassin, Neyret, Lefebvre, Sainz and Eisemann
Conference:
Type(s):
Title:
- Beyond triangles: gigavoxels effects in video games
Presenter(s)/Author(s):
Abstract:
Voxel representations are commonly used for scientific data visualization, but also for many special effects involving complex or fuzzy data (e.g., clouds, smoke, foam). Since voxel rendering permits better and easier filtering than triangle-based representations it is also an efficient high-quality choice for complex meshes (with several triangles per pixel) and detailed geometric data (e.g., boats in Pirates of the Caribbean).
References:
1. Crassin, C., Neyret, F., Lefebvre, S., and Eisemann, E. 2009. Gigavoxels: Ray-guided streaming for efficient and detailed voxel rendering. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D).
Additional Images:
![©Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, and Elmar Eisemann](https://history.siggraph.org/wp-content/uploads/2024/08/2009-Posters-Crassin_Beyond-Triangles-Gigavoxels-Effects-In-Video-Games-02.png)
![©Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, and Elmar Eisemann](https://history.siggraph.org/wp-content/uploads/2024/08/2009-Posters-Crassin_Beyond-Triangles-Gigavoxels-Effects-In-Video-Games-01.png)