“Autonomous lighting agents in global illumination”

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Title:

    Autonomous lighting agents in global illumination

Abstract:


    In computer graphics, physically-based global illumination algorithms such as photon-mapping [2001] have a linear progression between complexity and quality. To a given quality, rendering time scales linearly with computer performances. With Moore’s law call in question and increasing demand in quality, those algorithms need more and more optimisations.

References:


    1. Jensen, H., and Christensen, N. 1995. Efficiently Rendering Shadows using the Photon Map. Compugraphics’95, 285–291.
    2. Jensen, H. W. 2001. Realistic Image Synthesis Using Photon Mapping. A K Peters.
    3. Maes, P. 1990. Designing autonomous agents: theory and practice from biology to engineering and back. MIT press.
    4. Ward, G., Rubinstein, F., and Clear, R. 1988. A ray tracing solution for diffuse interreflection. Proceedings of the 15th annual conference on Computer graphics and interactive techniques, 85–92.


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