“Automated interior design from A to Z” by Brauer, Ohsen and Loviscach

  • ©Robert Brauer, Arne Von Ohsen, and Jörn Loviscach

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Title:

    Automated interior design from A to Z

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Abstract:


    Architectural walkthroughs, virtual worlds and video games require furnished building models, which are tedious to produce. Whereas previous work [Xu et al. 2002] [Akazawa et al. 2005] has addressed parts of this problem, we aim at a complete solution whose input is a raw building model with no semantics and a repository of 3D models of furniture items with appropriate metadata, see Figure 1. Another novelty is that user-customizable scripts guide the selection and placement of the furniture, which allows more intelligence to be built into the objects.

References:


    1. Akazawa, Y., Okada, Y., and Niijima, K. 2005. Automatic 3D scene generation based on contact constraints. In Proc. 3IA ’05, 593–598.
    2. Xu, K., Stewart, J., and Fiume, E. 2002. Constraint-based automatic placement for scene composition. In Proc. Graphics Interface 02, 25–34.


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