“Art pipeline: transition from offline to realtime CG” by Liekis, Hodgson and Zioma

  • ©Paulius Liekis, Julian Hodgson, and Renaldas Zioma




    Art pipeline: transition from offline to realtime CG



    There are number of labor intensive and time consuming tasks in CG such as lighting setup, special effects and image post-process tuning, primarily due to lack of interactive feedback in traditional tools. Recently there are number of solutions which introduce interactivity via static scene relighting or by employing game engines for real-time rendering, however subject of full production pipeline involved is rarely touched.


    1. Pellacini A., Vidimče K., Lefohn A., Leone M., Mohr A., Warren J., Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography. SIGGRAPH 2005, ACMTransactions on Graphics pp. 464–470

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