“Art-Directable Procedural Vegetation in Disney’s Zootopia”

  • ©Hans-Joerg Keim, Maryann Simmons, Daniel Teece, Jared Reisweber, and Sara Drakeley

  • ©Hans-Joerg Keim, Maryann Simmons, Daniel Teece, Jared Reisweber, and Sara Drakeley

  • ©Hans-Joerg Keim, Maryann Simmons, Daniel Teece, Jared Reisweber, and Sara Drakeley

  • ©Hans-Joerg Keim, Maryann Simmons, Daniel Teece, Jared Reisweber, and Sara Drakeley

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Entry Number: 18

Title:

    Art-Directable Procedural Vegetation in Disney’s Zootopia

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Abstract:


    With six distinct habitats integrated into one mammalian metropolis, early artwork for Zootopia displayed a large appetite for diverse vegetation. Our flexible toolset for procedural vegetation allowed us to easily customize the system to provide the required variation through new growth and animation module features, while maintaining art-directable control. We enriched the vegetation animation tools and workflows to support various levels of interaction with the characters and environment. To address the geometric complexity produced by all of this variation, we implemented various instancing schemes to allow the renderer to re-use as much geometry as possible.

References:


    Habel, R. 2009. Real-Time Rendering and Animation of Vegetation. SIGGRAPH Animation Festival: Real-Time Rendering 2009Google Scholar
    Thompson, T., Petti, E., Tappan, C. 2003. XGen: Arbitrary Primitive Generator. In Proceedings of SIGGRAPH 2003, Sketches and Applications.

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