“ARnatomy: Tangible AR App for learning Gross Anatomy” by Seo, Storey, Chavez, Reyna, Suh, et al. …
Conference:
Type(s):
Entry Number: 13
Title:
- ARnatomy: Tangible AR App for learning Gross Anatomy
Presenter(s)/Author(s):
Abstract:
Our goal is to develop a Tangible Augmented-Reality Interface for mobile devices to enhance the effectiveness of learning gross anatomy in a group and/or individual study settings. Learning anatomy is fundamental to every health profession and related domains (Dance Science and Visual Art). However, many students spend most of their time memorizing anatomical terms shown in 2D in a textbook without learning or understanding the spatial relationships. This is problematic in that the students do not completely grasp the relevance of the material, and therefore rapidly loose what they have memorized. It is believed that cadaver dissection is the optimal method of anatomy education [Winkelmann, 2007]. Cadaver dissection provides knowledge of the shape and size of the organs, bones, and muscles. In addition, it gives students a spatial appreciation on how individual body parts are positioned relative to the rest of the body. However it has limited accessibility beyond a lab setting. It is also getting difficult because of an increased recognition in animal rights issues. This prototype merges the textbook information on skeletal structures and the tactile interaction of physical bones. To accomplish this goal, we created a prototype that can recognize a variety of 3D print bones with visual markers. Once recognized the bones are populated with virtual text labels that move on the screen to match the video camera feed of the bones.
References:
- Winkelmann, A. 2007. Anatomical dissection as a teaching method in medical school: a review of the evidence. Med Education vol. 41(1), 15–22.