“Approximate ambient occlusion for dynamic scenes using the GPU” by Agrawal and Kumar

  • ©Shailen Agrawal and Subodh Kumar

  • ©Shailen Agrawal and Subodh Kumar

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Title:

    Approximate ambient occlusion for dynamic scenes using the GPU

Presenter(s)/Author(s):



Abstract:


    Ambient occlusion has been tackled in many different ways to inculcate realism into renderings. Ambient occlusion is a crude approximation to global illumination. But performing a full global illumination in real-time has turned out to be computationally expensive. Combined with local rendering models, ambient occlusion can produce renderings which have increased realism.

References:


    1. Zhou, K., Hou, Q., Wang, R., and Guo, B. 2008. Real-time kd-tree construction on graphics hardware. In SIGGRAPH Asia ’08: ACM SIGGRAPH Asia 2008 papers, ACM, 1–11.


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©Shailen Agrawal and Subodh Kumar ©Shailen Agrawal and Subodh Kumar

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