“An interactive system for realistic rendering of large-scale terrains” by Dobashi, Yamamoto and Nishita

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Title:

    An interactive system for realistic rendering of large-scale terrains

Session/Category Title:   To Trace or Not To Trace


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Abstract:


    An interactive rendering system for large-scale terrains in which shadows and illumination due to both direct sunlight and skylight, as well as atmospheric scattering effects, are taken into account to improve the realism of the synthetic images.

References:


    1. Sloan, P.-P., Kautz, J., and Snyder, J. 2002. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Trans. on Graphics, 21, 3, 527–536.
    2. Max, N. L. 1988, Horizon mapping: shadows for bump-mapped surfaces, The Visual Computer, 4, 2, 109–117.
    3. Dobashi, Y., Yamamoto, T., and Nishita, T. 2002. Interactive rendering of atmospheric effects using graphics hardware. In Proceedings of Graphics Hardware 2002, 99–108.


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