“An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation” by Shacklett, Rosenzweig, Sarkar, Xie, Szot, et al. …

  • ©Brennan Shacklett, Luc Guy Rosenzweig, Bidipta Sarkar, Zhiqiang Xie, Andrew Szot, Erik Wijmans, Vladlen Koltun, Dhruv Batra, and Kayvon Fatahalian

Conference:


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Title:

    An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation

Session/Category Title: Cloud Rendering: Your GPU Is Somewhere Else


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Abstract:


    Training agents to learn skills in simulated environments is an increasingly important workload at the intersection of AI and graphics. The Madrona framework allows users to build high-performance simulators for novel tasks by leveraging entity-component-system (ECS) interfaces that map task logic onto parallel GPU execution across thousands of environments.


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©Brennan Shacklett, Luc Guy Rosenzweig, Bidipta Sarkar, Zhiqiang Xie, Andrew Szot, Erik Wijmans, Vladlen Koltun, Dhruv Batra, and Kayvon Fatahalian

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