“Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments” by Funkhouser and Séquin
Conference:
Type(s):
Title:
- Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
Presenter(s)/Author(s):
Abstract:
We describe an adaptive display algorithm for interactive frame
rates during visualization of very complex virtual environments.
The algorithm relies upon a hierarchical model representation in
which objects are described at multiple levels of detail and can
be drawn with various rendering algorithms. The idea behind the
algorithm is to adjust image quality adaptively to maintain a uniform, user-specified target frame rate. We perform a constrained
optimization to choose a level of detail and rendering algorithm for
each potentially visible object in order to generate the “best” image
possible within the target frame time. Tests show that the algorithm
generates more uniform frame rates than other previously described
detail elision algorithms with little noticeable difference in image
quality during visualization of complex models.
References:
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