“ABBA Voyage: High Volume Facial Likeness and Performance Pipeline” by Plaete, Bradley, Warner and Zwartouw

  • ©Jo Plaete, Derek Bradley, Paige Warner, and Anthony Zwartouw



Entry Number: 18


    ABBA Voyage: High Volume Facial Likeness and Performance Pipeline



    For the ABBA: Voyage concert experience, Industrial Light & Magic (ILM) was tasked with digitally time traveling the iconic band′s members Agnetha, Anni-Frida, Björn and Benny back to their prime time appearances. For the duration of this fully computer graphics generated concert four continuous photo-real digital human facial performances had to be synthesised driven by their original current day counterparts and stand-in young actors. This talk will dive into the extensive research and development that was undertaken to cater for high volume facial capture and processing, true-to-likeness face-retargeting and additional techniques for breaking through the uncanny valley.


    Thabo Beeler, Fabian Hahn, Derek Bradley, Bernd Bickel, Paul Beardsley, Craig Gotsman, Robert W. Sumner, and Markus Gross. 2011. High-quality passive facial performance capture using anchor frames. ACM Transactions on Graphics 30, Article 75 (2011), 10 pages. Issue 4.Google Scholar
    J. Naruniec, L. Helminger, C. Schroers, and R.M. Weber. 2020. High-Resolution Neural Face Swapping for Visual Effects. Computer Graphics Forum 39, 4 (2020), 173–184.Google ScholarCross Ref
    Chenglei Wu, Derek Bradley, Markus Gross, and Thabo Beeler. 2016. An Anatomically-constrained Local Deformation Model for Monocular Face Capture. ACM Transactions on Graphics 35, 4, Article 115(2016), 12 pages.Google ScholarDigital Library

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