“A Study of Virtual-Form Modeling System Using Unexpectation” by Akagawa, Gi-Dong and Osawa

  • ©Tomohiro Akagawa, Oh Gi-Dong, and Ei-Ichi Osawa

  • ©Tomohiro Akagawa, Oh Gi-Dong, and Ei-Ichi Osawa

  • ©Tomohiro Akagawa, Oh Gi-Dong, and Ei-Ichi Osawa



Entry Number: 045


    A Study of Virtual-Form Modeling System Using Unexpectation



    There are several major computer oriented approaches to model three dimensional forms. These approaches include producing the intended form from the original program and from 3DCG software.
    The former approach requires fairly high level of programming skill. Therefore, it is not practical for the beginners of computer programming. With commercial 3DCG software, we will be able to create photorealistic images bearing a remarkable resemblance to the real world. However, since these kind of graphic software is overly complicated concerning how to use it, it takes a lot of time to get used to these software. One of the most serious issues of these software will be the enormous amount of parameters to be defined. Also, recently, some immersive 3D form modelers which has visceral interface have been developed as a part of virtual reality technology. This is one another approach to model 3D form.
    To use above mentioned type of tools, a user is assumed to have a certain level of knowledge concerning computer graphics and use of computer software. In these environments, the main activity to be taken is not ’creating’ but ’manufacturing’ graphic data. The generated form can be precisely close to what the user imagined in advance, however, it strongly depends on user’s imagination and skills.
    For these reason, we propose a 3D modeling system which has interactivity, simple input way using body motions and which respod to input with unexpected forming.


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