“A sketch interface to support storyboarding of augmented reality experiences” by Presti, Gandy, MacIntyre and Dow

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    A sketch interface to support storyboarding of augmented reality experiences

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Abstract:


    AR is a user interaction paradigm where a person’s perception of the world around them is directly augmented with graphics and sound, often using see-through/hear-through head-worn displays. AR systems (and their users) are, by definition, situated in the physical world being augmented.

References:


    1. Igarashi, T., Matsuoka, S., Tanaka, H., “Teddy: A Sketching Interface for 3D Freeform Design” In Proceedings of ACM SIGGRAPH 1999, ACM Press / ACM SIGGRAPH, Los Angeles, E. Fiume, Ed., Computer Graphics Proceedings, Annual Conference Series, ACM, 409–416.
    2. Katz, S. Film Directing Shot by Shot: Visualizing from Concept to Screen. Michael Wiese Productions, 1991.
    3. Landay, J. A. and Myers, B. A. “Sketching Interfaces: Toward More Human Interface Design.” IEEE Computer, vol. 34, no. 3, March 2001, pp. 56–64.
    4. Macintyre, B., Gandy, M., Dow, S., Bolter, J., “DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences.” In Proceedings of User Interface Software and Technology (UIST’04), October 24–27, 2004, Sante Fe, New Mexico.
    5. Wolff, E., “Tool Time at Pixar”, Millimeter, The Professional Resource for Production and Post. Nov 1, 2004


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