“A novel and efficient progressive lossless mesh coder” by Peng, Eckstein and Kuo

  • ©Jingliang Peng, Ilya Eckstein, and C.-C. Jay Kuo

Conference:


Type(s):


Title:

    A novel and efficient progressive lossless mesh coder

Session/Category Title:   Geometry to Go


Presenter(s)/Author(s):



Abstract:


    A progressive lossless mesh coder that compresses arbitrary triangular meshes with superior rate-distortion performance. It has a great potential for 3D data streaming in mobile environments.

References:


    1. Garland, M., Willmott, A., and Heckbert, P. S. 2001. Hierarchical face clustering on polygonal surfaces. In ACM Symposium on Interactive 3D Graphics, 49–58.
    2. Peng, J., and Kuo, C.-C. J. 2005. Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition. In ACM SIGGRAPH, 609–616.


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