“A New Style of Ancient Culture – Animated Chinese Dunhuang Murals” by Zhu, Li and Shen

  • ©Yi-Bo Zhu, Chen-Jia Li, and I-Fan Shen

  • ©Yi-Bo Zhu, Chen-Jia Li, and I-Fan Shen

  • ©Yi-Bo Zhu, Chen-Jia Li, and I-Fan Shen

  • ©Yi-Bo Zhu, Chen-Jia Li, and I-Fan Shen

  • ©Yi-Bo Zhu, Chen-Jia Li, and I-Fan Shen

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Title:

    A New Style of Ancient Culture - Animated Chinese Dunhuang Murals

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Abstract:


    In this sketch we present a new artistic form based on Chinese Dunhuang culture and implement it with a set of digital techniques. The objective is to revive the ancient Dunhuang Murals both visually and animatedly, such that they become more accessible and improved. Computer models of the murals are created in a semiautomatic process. Their patterns and styles are figured with reference to Yunnan Zhongcai Painting and an advanced bump mapping algorithm [Blinn 1978] is developed in order to present the delicate material and relief effects. Moreover, a photon mapping technique implemented in our previous work [Zhu et al. 2003] is further improved in the rendering process. Our initial effort has resulted in an animation in which four classic murals are processed and animated by means we have developed. In this sketch we present a new artistic form based on Chinese Dunhuang culture and implement it with a set of digital techniques. The objective is to revive the ancient Dunhuang Murals both visually and animatedly, such that they become more accessible and improved. Computer models of the murals are created in a semiautomatic process. Their patterns and styles are figured with reference to Yunnan Zhongcai Painting and an advanced bump mapping algorithm [Blinn 1978] is developed in order to present the delicate material and relief effects. Moreover, a photon mapping technique implemented in our previous work [Zhu et al. 2003] is further improved in the rendering process. Our initial effort has resulted in an animation in which four classic murals are processed and animated by means we have developed. `

References:


    Blinn, J. F. 1978. Simulation of wrinkled surfaces. In Proceedings of SIGGRAPH 1978, vol. 12, 286–292.
    Zhu, Y.-B., Li, C.-J., Shen, I.-F., Ma, K.-L., and Stompel, A. 2003. A new form of traditional art – visual simulation of chinese shadow play. Sketches&Applications of SIGGRAPH 2003.


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