“A new approach to procedural character rigs” by Malvarez, Sharp and Unterfranz
Conference:
Type(s):
Title:
- A new approach to procedural character rigs
Session/Category Title: Lions+ Whos + Hulks, Oh My!
Presenter(s)/Author(s):
Abstract:
For ‘Horton hears a Who’ the character technical directors at Blue
Sky Studios developed a new approach to procedural character rigs.
Many rigging systems reduce or eliminate redundant work by
importing pre existing components into a character scene or using
scripts to generate components or entire rigs; our system goes
several steps further. Essentially an object oriented approach, it
allows the artist to assemble the template for a character rig
independently of the character itself. The template exists as a
network of nodes that defines each component’s attributes and
functionality, identifies argument joints and surfaces, and
represents the components’ relationships to each other and to their
arguments. These highly modular networks offer consistency,
robustness, and flexibility.