“A Heightfield on an Isometric Grid”

  • ©Morgan McGuire and Peter G. Sibley

  • ©Morgan McGuire and Peter G. Sibley

  • ©Morgan McGuire and Peter G. Sibley

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Title:

    A Heightfield on an Isometric Grid

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Abstract:


    We describe a data structure for improved quality of real-time rendering for large and dynamic heightfields on programmable graphics hardware. The new isometric heightfield has a more accurate surface and smoother shading, normals, and curvature.

References:


    Musgrave, F. K. 1998. Grid tracing: Fast ray tracing for height fields. Tech. Rep. YALEU/DCS/RR-639, Yale Dept. of Computer Science, July.
    Shankel, J. 2002. Fast heightfield normal calculation. in Game Programming Gems 3, Charles River Media, Inc., 344–348.

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