“A Flexible Rigging Framework for VFX and Feature Animation”

  • ©Jesus R Nieto, Theo Facey, and Sylvain Brugnot

  • ©Jesus R Nieto, Theo Facey, and Sylvain Brugnot

  • ©Jesus R Nieto, Theo Facey, and Sylvain Brugnot

Conference:


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Entry Number: 46

Title:

    A Flexible Rigging Framework for VFX and Feature Animation

Presenter(s)/Author(s):



Abstract:


    We present the work recently undertaken to ensure that Pinocchio, our long-standing, production-proven modular rigging platform, can meet the demands of both VFX and Animated Features. By transitioning to a fully modular, DCC-agnostic framework we enable rigs to be built across a number of host applications and leverage a variety of evaluation back-ends; this in turn allows us to target different stages in our pipeline more efficiently, by offering high performance to animators and easy prototyping to riggers, while retaining the ability to share assets with other companies if needed. Furthermore this approach involves comparatively small upfront development and artist training costs.

References:


    Watt, M., Coumans, E., ElKoura, G., Henderson, R., Kraemer, M., Lait, J., and Reinders, J. 2014. Multithreading for Visual Effects, 1st ed. A. K. Peters, Ltd., Natick, MA, USA.

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