“A fast mesh deformation tool for blender”




    A fast mesh deformation tool for blender


    Standard mesh deformation techniques can sometimes provide unsatisfactory results when attempting to automatically deform natural objects, e.g humans. Many such recently developed techniques attempt to preserve some quantity (e.g. volume) via optimisation, e.g. [Huang et al. 2006]


    1. Huang, J., Shi, X., Liu, X., Zhou, K., Wei, L., Teng, S., Bao, H., Guo, B., and Shum., H.-Y. 2006. Subspace gradient domain mesh deformation. Proceedings of ACM SIGGRAPH 2006, 1126–1134.
    2. Wareham, R. 2006. Computer Graphics Using Conformal Geometric Algebra. PhD thesis, University of Cambridge.

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